On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system. In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces. On March 1, 2003, Alias was honored by the Academy of Motion Picture Arts and Sciences with an Academy Award for Technical Achievement for scientific and technical achievement for their development of Maya software. However, the name "Maya" continues to be the dominant name used for the product. ![]() Under the name of the new parent company, Maya was renamed Autodesk Maya. Following a series of acquisitions, Maya was bought by Autodesk in 2005. But after the merger with Wavefront, Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL (Maya embedded language). In the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. The new wholly owned subsidiary was named "Alias|Wavefront". SGI's acquisition was a response to Microsoft Corporation acquiring Softimage, Co. Just finished watching the cutscene on YT. I just figured out I could skip cutscenes, apparently you can skip the fmvs with any button, but the in engine ones you skip with the use key. acquired both Alias and Wavefront Technologies, Inc., Wavefront's next-generation technology (then under development) was merged into Maya. Originally posted by William: you could probably watch it on youtube.
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